That kind of religious focus on quality has earned Supercell some loyal followers, and it tells you a lot about why Clash Royale is so important. One of them, Smash Land, was pretty far along in development when the company decided to kill it in mid-2015. Supercell rigorously tests its games in certain markets before releasing them. Ilkka Paananen, the CEO of Supercell in Helsinki, Finland, said on his Facebook page recently that he was happy to release Clash Royale, particularly after the company had killed so many other games. This is Supercell’s fourth hit after Clash of Clans, Boom Beach, and Hay Day. 1 on Google Play downloads in the U.S., but it isn’t showing high on the top-grossing list just yet. Then again, it is no surprise that Supercell, which has lots of fans and multiple hits, is the one to dethrone its own No. But it’s rare, as mentioned, for anyone to break into the top-grossing list that has been dominated by Supercell, Machine Zone, and King. 1 in top downloads as people discover them.
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